|Posted by Sinisa Babic on June 3, 2015 at 3:15 AM|
|Posted by Sinisa Babic on June 2, 2015 at 4:40 AM|
My latest product visualization for a client. This shot is a part of product visualization series for one swiss furnitre manufacturer.
|Posted by Sinisa Babic on June 2, 2015 at 4:25 AM|
I mdeled this funny toy car as an asset for one commercial project. It was a great modeling practise and now I plan to go further with it. It deserves that
|Posted by Sinisa Babic on February 15, 2015 at 7:20 AM|
A still from my motion graphics animation "Flying Letters" as a cover illustration for May Friedman's book "Mommyblogs" published by University of Toronto Press.
|Posted by Sinisa Babic on September 30, 2014 at 4:00 PM|
Visualization of a typical house surounded with a plenty of trees, shrubs and flowers. Quiet and calm place.
|Posted by Sinisa Babic on September 30, 2014 at 3:35 PM|
|Posted by Sinisa Babic on September 30, 2014 at 3:25 PM|
The photo used in this visualization is taken by visual artist Ksenija Jovišević
|Posted by Sinisa Babic on March 27, 2010 at 5:11 PM|
Hello, my first blog entry here
I tried to make my own wax material for candle in this scene and to optimize it and re use in further scenes.
These setings are just my version and they are a product of many trials and experiments. I'd like to share my settings with everyone who is interested in that. Maybe it would be helpful to someone.
In many comercial projects for clients I usually skip the process of adapting a realistic wax material and usually fake it in photoshop in post. The picture I posted is raw rendered picture, without any photoshop work.
Software used: 3ds Max 2009, V ray 1.5 sp2
SSS effect is very important here, because of the scattered light inside the wax material. Not only the realistic material is important to achieve the realistic 3d visualization af a candle, realistic model is very important too. I diceded to make a simple pale yellow candle, but you can adapt the color in diffuse channel as you wish.
Another very important thing is light. I used vray sphere light, then scaled it in non uniform mode, with a scale tool.
I wanted to get a similar form of the light source like the candle flame. The amount of the light depends on your overall scene settings and vray physical camera settings of course.
candle wax material settings